THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: NINA WILLIAMS
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: YOSHIMITSU
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: LING XIAOYU
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: FOREST LAW
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: HWOARANG
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: EDDY GORDO
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: PAUL PHOENIX
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: LEI WULONG
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: KING
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: JIN KAZAMA
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: MOKUJIN
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: DR. BOSKONOVITCH
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: BRYAN FURY
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: KUMA / PANDA
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: HEIHACHI MISHIMA
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: OGRE
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: TRUE OGRE
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: JULIA CHANG
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: GUN JACK
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: ANNA WILLIAMS
THE DOJO > HONMARU: THE GREAT HALL > TEKKEN 3 > PROFILE: GON
The King of Iron Fist Tournament 2 draws to a close. Jun Kazama comes to the stunning realization that Kazuya’s supernatural strength stems from Devil. But she cannot help being drawn to him, propelled by a mystic force beyond her control. Several days later, the final challenger arrives to face Kazuya, the organizer of the King of Iron Fist Tournament 2. In a reprise of the first Tekken Tournament, the father and son clash in a cursed blood battle. Eventually, Heihachi emerges scarred but victorious to regain control of the immense Mishima Conglomerate. Unaware of Devil’s presence, Heihachi casts the lifeless Kazuya into a fiery volcano.
As Kazuya’s body burns, the Devil appears before the pregnant Jun Kazama in a bid to enter the soul of the new life beating within her. But in a desperate struggle for the future of her child, Jun defeats Devil and retires to desolate Yakushima so as to raise Kazuya’s son, Jin, alone.
Having regained control of the Mishima Conglomerate, Heihachi sets about to further increase his powers. He embarks on a crusade to win the trust of world leaders by putting wars and conflicts to rest. Using his immeasurable wealth, he forms Tekkenshu, a mercenary group employed to quell conflicts efficiently. He also takes a strong interest in the well being of developing nations by helping them build agricultural systems that will sustain them. Through Heihachi’s efforts, the world appears to be regaining peace.
Around fifteen years have passed and Jin Kazama is now 15 years old.
Under Heihachi’s orders, the Tekkenshu are excavating a Central American archeological site when they discover a mysterious life form. Heihachi orders the creature’s capture, but loses contact with the Tekkenshu after a garbled radio message, "… they are all dead… Toshin (Fighting God)?!…"
Upon arriving at the dig, Heihachi finds a field of corpses. Heihachi is wracked by sorrow, but also realizes that the power of the mysterious life form could be the key to his long dormant dream of world domination. To obtain this mysterious power of Toshin, and the world, Heihachi tempts the fates once again…
Within weeks, strange disappearances occur throughout the world. Persons of strong soul, masters of martial arts and other derivative fighting disciplines are reported missing… with no knowledge of their whereabouts.
Jun Kazama instinctively picks up on the dark power encroaching on her life. She has no understanding of what it is, but senses that she has become a target. Accepting her destiny, she tells Jin everything she knows of their haunted past to prepare him for the fateful day she now feels is imminent. She tells Jin to go to his grandfather Heihachi if anything befalls her.
Her intuition proves right on a cold, stormy night. Toshin comes to the mountains bringing a chilling, swirling wind. "Run away!" cries Jun. But against his mother’s pleas Jin opts to face Toshin and is knocked unconscious.
When Jin awakens, the house and everything around it is burned to the ground. Jin searches frantically for his mother but she is nowhere to be found.
Jun has died at Toshin’s hands. Honoring her instructions, Jin goes to Heihachi and begs to be trained in order exact revenge. Heihachi, hearing Jin’s tale, is convinced that Toshin is after the souls of powerful fighters. To attract Toshin, Heihachi decides to host the King of Iron Fist Tournament 3.
Four years later, on Jin Kazama’s 19th birthday, the curtains rise for the King of Iron Fist Tournament 3.
character profiles / forums
Nina Williams
- Origin:
- Ireland
- Fighting Style:
- Assassination Techniques based on Bone Martial Arts and Akido
- Age:
- 22
- Height:
- 161 cm
- Weight:
- 49 kg
- Blood Type:
- A
- Occupation:
- Assassinate Jin Kazama
- Hobby:
- Retracing Memories
- Likes:
- Not Remembered (Maybe Tea with Milk)
- Dislikes:
- Not Remembered (Perhaps Anna)
In the last tournament she was ordered to assassinate Kazuya, but an untimely quarrel with her sister Anna prevented it. Shortly thereafter, both sisters were captured by Kazuya’s corps and were used as guinea pigs at Boskonovitch’s Cold Sleep Number 2 experiment.
They did not wake up for 21 years. Heihachi’s private corps, the Tekken Forces, went to the burial site and excavated the God of Fighting. The unearthing unleashed its spirit, which awakened Nina’s resting soul. Now controlled by the God of Fighting, Nina acts neocontrically with the command to assassinate Jin Kazama.
==============================================================================
= :: Nina Williams :::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
_______ .__ __ __.__.__ .__ .__
\ \ |__| ____ _____ / \ / \__| | | | |__|____ _____ ______
/ | \| |/ \\__ \ \ \/\/ / | | | | | \__ \ / \ / ___/
/ | \ | | \/ __ \_ \ /| | |_| |_| |/ __ \| Y Y \\___ \
\____|__ /__|___| (____ / \__/\ / |__|____/____/__(____ /__|_| /____ >
\/ \/ \/ \/ \/ \/ \/
==============================================================================
= :: Nina Williams :::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
-Special Arts-
Move Name Command Lev. Damage Com.
One-Two Punches 1,2 hh 4,10(5,10)
Uppercut-Punch d/f+1,2 mh 10,15
Bermuda Triangle 1,2,4 hhh 4,10,15 #1
Jail Crusher 1,2,d+3,4 hhLh 4,10,10,15 #1
Jail Crusher-Uppercut 1,2,d+3,2 hhLm 4,10,10,10 JG #1
Biting Snake 1,2,1,4 hhhL 4,10,6,8 #1
Double Explosion 1 1,2,f+1+2 hhm 4,10,20 #1
Double Explosion 2 1,2,1,2,f+1+2 hhhhm 4,10,6,6,20 #1
PK Combo 2,3 hh 10,20
PDK Uppercut Combo 2,d+3,2 hLm 10,10,10 JG
PDK Roundhouse Combo 2,d+3,4 hLh 10,10,15
Cross-Roundhouse 2,4 hh 10,15
Spike Combo-Uppercut 3,3,2 hLm 25,10,10 JG
Spike Combo-Right HK 3,3,4 hLh 25,10,15
Spike Combo-Right LK 3,3,d+4 hLl 25,10,7
Left-Right HK 3,4 hh 25,15
Blonde Attack-Uppercut 4,3,2 hLm 15,15,10(16,15,10) JG
Blonde Attack-Right HK 4,3,4 hLh 15,15,15(16,15,15)
Blonde Attack-Right LK 4,3,d+4 hLl 15,15,7(16,15,7)
Low Jab-Rising Kick d+1,N+4 Smm 5,10
Toe Kick [d+_FC]2,4 Smm 10(8),15
Left LK-Right HK [d+_FC]3,N+4 Lh 12,15
Left LK-Right LK [d+_FC]3,d+4 Ll 12,7
Right LK-Backhand Chop [d+_FC]4,1 lh 7(10),10 #3
Blonde Bomb [f_WS]+1+2 m 20(30*)
Power Blonde Bomb f,f+1+2 m 30(45*)
Bad Habit [f,f_QCF]+3 m 20 DSc
Forward Flip Kick [f,f_QCF]+4 M 20(30*) DY (miss)
Assassin Dagger f,f+1 h 20 #2
Panther Claw f,f+2 h 21
Shut Up b,d/b,d,D/F+2 m 24 JG
Creeping Snake d/f+3,2,1,4 mhhL 10,12,6,8 #3
Creeping Snake-Upper d/f+3,2,d+3,2 mhLm 10,12,10 #3
Creeping Snake-L HK d/f+3,2,3 mhm 10,12,20 #3
Creeping Snake-L LK d/f+3,2,d+3 mhL 10,12,10 #3
Creeping Snake-R HK d/f+3,2,4 mhh 10,12,15 #3
Assault Bomb d/f+3,1,2,f+1+2 mhhm 10,10,6,20
Flash Kick-Left LK d/f+3,3,3,3 mhhL 10,6,8,10
Flash Kick-Right HK d/f+3,3,3,4 mhhh 10,6,8,15
Flash Kick-Blonde Bomb d/f+3,3,3,1,2,f+1+2mhhhhm 10,6,8,10,6,20
Left Mid-Right HK d/f+3,4 mh 10,15
Left B-hand Body Blow b+1 h 15
Single Slap b+2 h 15
Double Slap b+2,2 hh 15,18 #4
Helping Hand d/b+1 m 10
Right B-hand Body Blow d/b+2 m 20(30*) DSc
Slicer d/b+4 L 10 FCD
Geyser Cannon Combo d/b+4,3 Lm 10,25 JG
Divine Cannon d,D/B+3 m 25 JG
Modified Divine Cannon d/b+3+4 m 25 JG
Nicolella u/f+3 m 20
Can Opener u/f+4,3,4 hLh 20,10,14
Hopping LK-Uppercut u/f,N,d+3,2 Lm 25,10 JG
Hopping LK-Side Kick u/f,N,d+3,3 Lm 25,15
Hopping LK-Right HK u/f,N,d+3,4 Lh 25,15
Wipe The Floor FC,d/f+4 L 18
Running Jump Kick f,f,f+3 m 20 #5
Heel Stomp [d_d/f]+3+4 L 20
Snakeshot SS+1 m 15 #6
Liftshot SS+2 m 15 JGc #6
Low Whip SS+4 L 10 #6
Spiral Explosion SS+1+2 m 20(30*)
High/Mid Reversal b+[1+3_2+4] - *
Low Parry [d_d/b]+[1+3_2+4] - -
Evil Mist QCF,D/B+2+3 ! 0 SG
Hunting Swan d/b+1+2 ! 95 CS
= Swan Cancel u,u - -
#1: d/f+1 can be substituted as the first move of string, and when used, the
second hit (2) will take 15 damage.
#2: if Assassin Dagger connects, opponent is turned sideways.
#3: holding U or D immediately after second move will result in a sidestep.
#4: if only the second hit connects, opponent is turned sideways.
#5: if Running Jump Kick connects on counter hit (CH), it becomes Bone Cutter.
#6: cannot be performed after #3.
-Throws-
Throw Name Command Position Damage Escape
Arm Turn 1+3 f-throw 30 1
Lifting Toss 2+4 f-throw 30 2
Neck Throw u/f+1+2 f-throw 40 1+2
Embracing Elbow d/f,d/f+1 f-throw 50 1+2
Triple Break [1+3 or 2+4] b-throw 60 -
Rolling Lock [1+3 or 2+4] ls-throw 40 1
Swinging Toss [1+3 or 2+4] rs-throw 38 2
Falling Elbow 2+4,1,2,1 f-throw 35 2
= Arm Lock 2,1,3 link 10 -
Palm Grab QCF+1+2 f-throw 15 2
= Arm Bar 3,4,3,1+2 link 30 1+2
= S.R.A.L 1,3,2,1 link 20 1
= Rear G-Tech 3,1,4,1+2,1+2 link 25 1+2
= Falling R.A.L. 2,1,3,4,1+2 link 25 2
= Double Attack 2,3,4,2,2 link 15,15 2
= Neck Crusher 1,3+4,1,2,1+2 link 35 1
= G-Tech Stretch 1,2,4,3,1+2+3 link 45 1+2
= Octopus Grab 2,1,1+2,1+2+3 link 28 1+2
= Neck Crusher 1,3+4,1,2,1+2 link 35 1
= G-Tech Stretch 1,2,4,3,1+2+3 link 45 1+2
Crab Claw QCF+3+4 f-throw 15 1
= Arm Bar 3+4,3,4,1+2 link 35 1
= Heel Hold 3+4,4,2,1+2 link 20 2
= Leg Cross Hold 3,1,4,2+4 link 35 1
= Tendon Lock 1,3,2+4,3+4,1+2 link 45 2
Bone Cutter f,f,f+3 (CH) f-throw 20,20 2
= Leg Cross Hold 3,1,4,2+4 link 35 1
= Tendon Lock 1,3,2+4,3+4,1+2 link 45 2
Betrayer QCB+1+4 f-throw 15 -
= S.R.A.L. 1,3,2,1 link 20 1
= Rear G-Tech 3,1,4,1+2,1+2 link 25 1+2
= Falling R.A.L. 2,1,3,4,1+2 link 25 2
= Octopus Grab 2,1,1+2,1+2+3 link 28 1+2
= Neck Crusher 1,3+4,1,2,1+2 link 35 1
= G-Tech Stretch 1,2,4,3,1+2+3 link 45 1+2
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
_______
| | |
| 4 | 3 | Lev: L m
|___|___| Dam: 5 25
___|
_____________________________|_________ -----------------------------------
| | | | | | | | | | |
| 1 | 2 @ 1 @ 2 @ 3 @ 3 | 2 | 1 | 2 | 4 | Lev: h h h h h L m h h h
|___|___|___|___|___|___|___|___|___|___| Dam: 4 10 6 6 7 9 6 6 6 30
___| |___
_____|_ _|_____________________ -----------------------------------
|d/f| | | | | | | | |
| + | 2 | @ 4 @ 3 | 4 | 2 @ 4 | 3 | Lev: m h h L L m L m
|_1_|___| |___|___|___|___|___|___| Dam: 10 15 9 9 5 6 5 25
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage / - = opponents advantage
D = knocks opponent down / s = staggers opponent for # of frames
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
| 8| +1| +7|+10|10| +1| +7|+10|10| +1| +7 |10| +1|+12|+10|14|-16| D |
|__|___|___|___|__|___|___|___|__|___|_______|__|___|___|___|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|16|-16| D |10| -4| +7|s28|12| -4| +7| D | 8| -2| +9 | 8| -2| +9 |
|__|___|_______|__|___|___|___|__|___|___|___|__|___|_______|__|___|_______|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |16|-14| -3 |16|-14| -3 |12| -8| +3 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|12| -8| +3 |12| -2| +9 |14| -8| D |16|-16| D |11| -3| +8 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|13| +1| +10 |14| -8| D |14|-14| -3 |12| -4| +7 | ?| ?| D |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
Select a document from the list above to read.
Select an entry from the list above.
Loading combo list...
Yoshimitsu
- Origin:
- None
- Fighting Style:
- Manji Ninja Arts
- Age:
- Unknown
- Height:
- 178 cm
- Weight:
- 63 kg
- Blood Type:
- O
- Occupation:
- Leader of the Manji Clan
- Hobby:
- Watching Sumo Wrestling and Net Surfing
- Likes:
- Video Game Arcades (especially those in Shinjuku, Japan)
- Dislikes:
- Villains and Poor Losers in Videogames
Boskonovitch created the Cold Sleep machine during experiments in his search for eternal life. The technology, still unproven, was used to preserve his young daughter who suddenly passed away.
Yoshimitsu raises research funds and as the leader of the “Manji” party he helps the poor and disadvantaged. Yoshimitsu visited Boskonovitch when he learned of the many martial artist disappearances. The “Yo-man” was surprised to find Boskonovitch suffering from a mysterious pathological organism. It’s believed to have been contracted during lab experiments while making the Cold Sleep machine. Like some weird sci-fi story, Boskonovich claims he needs blood from the God of Fighting to complete his research and bring his daughter back to life. Indebted to Boskonovitch for saving his life, Yoshimitsu enters the tournament to help an old friend.
==============================================================================
= :: Yoshimitsu ::::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
_____.___. .__ .__ .__ __
\__ | | ____ _____| |__ |__| _____ |__|/ |_ ________ __
/ | |/ _ \/ ___/ | \| |/ \| \ __Y ___/ | \
\____ ( <_> )___ \| Y \ | Y Y \ || | \___ \| | /
/ ______|\____/____ >___| /__|__|_| /__||__|/____ >____/
\/ \/ \/ \/ \/
==============================================================================
= :: Yoshimitsu ::::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
::Special Conventions::
SDP - Sword Debate Position
-Special Arts-
Move Name Command Lev. Damage Com.
Punch-Uppercut 1,2 hm 5,8
Punch-Double Uppercut 1,2,1 hmm 5,8,6
PK Combo 2,3 hh 12,21
PDK Combo 2,d+3 hL 12,8 RC
Zig-Zag 3,4 hm 30,30
Kangaroo Kick 4~3 m 30 JG
Triple Roundhouses 4,4,4 hhh 20,20,21 TS
Backhand f+2 h 12 OB #1
Ninja Blade Rush f,f+2 m 18
Ninja Blade Slice f,f+2 m 18 CH
= Sit = d+3+4 - -
Knee Bash f,f+4 m 20
Dive Bomb f,f+1+2 m 40 BK
Shark Attack Combo f,f+3+4,1+2,3+4 Mmm 40,40,30 JG
Stone Fists B+1,1,1,1,1,1 hhhhhh 10,10,10,10,10,10 #2 #3
Uppercut-Backhand d/f+1,2 mh 15-12 OB #1
Door Knocker d/f+1<1<1<1 mhhm 15,12,12,18 GS
Basic Uppercut d/f+2 m 13 JG
Side Kick d/f+4 m 19
Stone Backhands D/B+2,2,2,2,2,2 mmmmmm 10,10,12,12,14,15 RC #3
Spinning Low Kicks D/B+3,3,3,3,3 lllll 12,7,7,5,5 RC #3
= Front Kick = f+4 m 12 #4
Sword Debate Position SS+3+4 - - SDP
Jumping Twist Foot [u/b_u_u/f]+4 m 25
Lunging Sweep FC,d/f+3 L 12 RC
Sit d+3+4 - -
Gain Life d+3+4,N - +5(each bounce)
Teleport d+3+4[b_f] - - #5
Meditate d+3+4,D - -
Feint Stone Backhands d+3+4,2,2,2,2,2 mmmmm 10,12,12,14,15 RC #3
Feint Kangaroo Kick d+3+4,4 m 30 JG
Sit-Stand Up d+3+4,U - -
Spinning Evade b+3+4 (up to 6x) - -8 each spin DY
Low Parry [d_d/b]+[1+3_2+4] - -
Poison Wind u/f+3+4 M 10
Poison Rush u/f+3+4,b+1 Mh 10,2
Poison Typhoon u/f+3+4,b+1,3+4 MhM 10,2,20
Poison Hurricane u/f+3+4,b+1,4 MhM 10,2,15
= Delay Sword = D/B - -
= Sword Slice = N {!} (varies) #6
Sword Slice d/b+1 {!} 10
= Delay Sword = ~N,D/B - -
= Sword Slice = N {!} (varies) #6
Sword Impale b,b+1 ! 90
Spinning Sword b,b+1~1 ! 30
= Spin Cancel = b,b - -
Sword Sweep FC,d/b,b+1 ! 20
Helicopter Leap U/F+1+2 {!} 25/30/40
Heli Quick Down Slash U/F+1+2~d {!} 25/25/40
Reverse Helicopter U/F+1+2,B {!} 35
Standing Suicide d+1+4 ! 60(-60 to you) DY
= Spinning Suicide B+1,1,1... ! 3(-3 to you) DY
Fake Turning Suicide f,f+1+4,N - - BK
Turning Suicide f,F+1+4 ! 100(-100 to you) DY
= Second Stab = f,f ! 100(-100 to you) DY
Sword Pogo u+1+2 {!} 30
= Pogo Rush [b,b_f,f] {!} 25
= Pogo Hop [u/b_u_u/f] {!} 15/15/15
= Kangaroo Kick 3+4 m 30 JG
Death Pose B+1+2 - -
= Bad Breath ANY ! 30 CS
Wood Chopper f,f+3,1 m{!} 20,18
Double Front Slice QCF+1 !{!} 15,28
Sword Counter B+1+4 ! 35 CS
Backflip u/b - -
#1: can link directly into the Stone Backhands
#2: can chain into Spinning Low Kicks after one or more Spinning Stone Fists.
#3: after any spin series ending with a backhand after 6 consecutive spins,
Yoshi will become dizzy and fall over. after any spin series ending with
a low spinning sweep after 5 consecutive spins, Yoshi will become dizzy
and fall over.
#4: can only go into Front Kick after two or more Spinning Low Kicks.
#5: if opponent is close when Yoshimitsu teleports, he will appear behind
directly behind them. if Yoshi was more than 3 character lengths away,
he will teleport to the same location he was sitting in, but face his
back towards opponent.
#6: after 6 1/2 hops, Delayed Sword Slice will do 100% damage.
-Throws-
Throw Name Command Position Damage Escape
Jumping Body Slam 1+3 f-throw 30 1
Jaw Smash 2+4 f-throw 30 2
Rainbow Drop QCB+1+2 f-throw 50 1+2
Life Siphon SDP [1+4_2+3] f-throw varies -
Live Give SDP [F+1+4_F+2+3] f-throw varies -
Tornado Drop [1+3 or 2+4] b-throw 70 -
Flying Cartwheel [1+3 or 2+4] ls-throw 15-25 1
Clonimitsu (heh) [1+3 or 2+4] rs-throw 15-25 2
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
_______________________
| | | | | | |
| 2 | 2 | 2 | 4 @ 1 | 1 | Lev: m m m m {!}{!}
|___|___|___|___|___|___| Dam: 3 3 3 7 8 30
___|
_____________|_________________________ -----------------------------------
| | | | | | | | | | |
| 1 | 2 | 1 @ 4 @ 4 @ 4 | 1 | 1 | 1 | 1 | Lev: h m m h h L m {!}{!} !
|___|___|___|___|___|___|___|___|___|___| Dam: 5 8 6 9 9 5 5 8 8 30
___| |___
_____________|_____ _|_ -----------------------------------
| | | | | | | |
| 4 @ 4 | 2 | 2 | 1 | @ 4 | Lev: h h m h ! M
|___|___|___|___|___| |___| Dam: 20 20 5 6 30 25
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage / - = opponents advantage
D = knocks opponent down
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
| 8| +2| +7|+11|10| +3| +7|+12|10| 0 | +6 |17|-13| +17 |16|-17| D |
|__|___|___|___|__|___|___|___|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|16|-19| D |14|-14| -3 |14|-14| -5| D | 8| -2| +9 | 8| -2| +9 |
|__|___|_______|__|___|_______|__|___|___|___|__|___|_______|__|___|_______|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |16|-17| -3 |16|-17| -3 |12| -8| +3 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|12| -8| +3 |12| -2| +9 |15| -7| D |16|-16| D |11| -6| +5 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|14|-10| +1 |16| -1| D |16| -9| +2 |12| -7| +4 | ?| ?| D |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
Loading guide...
Select an entry from the list above.
No combo list loaded yet.
Ling Xiaoyu
- Origin:
- China
- Fighting Style:
- Hakke-sho & Hika Ken-based Chinese martial arts style
- Age:
- 16
- Height:
- 157 cm
- Weight:
- 43 kg
- Blood Type:
- A
- Occupation:
- Student, Panda Caretaker
- Hobby:
- Traveling, visiting amusement parks worldwide
- Likes:
- Chinese steamed buns, shrimp, dumplings, Peking duck, etc.
- Dislikes:
- Math teachers
This young girl loves amusement and theme parks. Her dream is to build the perfect amusement park in China when she grows up.
She is both young and small in stature but Ling is a skilled martial arts expert. Many believe if she was more serious she could achieve real greatness. Having learned that the Mishima Financial Empire is rich and powerful she seeks out Heihachi (president and CEO) to make her dream a reality.
While vacationing in Hong Kong with her family, Ling stowed away on a yacht bearing the name, Mishima Financial Empire. Heihachi was not on board but Mishima’s men discovered her soon after the ship left port and Heihachi was informed immediately.
Upon his arrival, Heihachi found his men beaten and strewn around the ship as if it was hit by a hurricane. She threatened that she would go berzerk again if he did not accept her challenge. Roaring with laughter, he promises to build the amusement park of her dreams if she wins the tournament.
==============================================================================
= :: Ling Xiaoyu :::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
.____ .__
| | |__| ____ ____
| | | |/ \ / ___\
| |___| | | Y /_/ >
|_______ \__|___| |___ /___ _____
\/ \/_____/\ \/ /__|____ ____ ___.__.__ __
\ /| \__ \ / _ < | | | \
/ \| |/ __ \( <_> )___ | | /
/___/\ \__(____ /\____// ____|____/
\_/ \/ \/
==============================================================================
= :: Ling Xiaoyu :::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
::Special Conventions::
AOP - Art Of Phoenix Stance
HYP - Hypnotist Stance
-Special Arts-
Move Name Command Lev. Damage Com.
Bayonet 1,2 hh 4,7(5,7)
Bayonet McTwist 1,d+2 hm 4,10(5,10)
April Showers 2,1 hm 8,10 BK
May Flowers 2,d/f+1 hm 8,10
Spinner Away 3+4 - -
Spinner Near d+3+4 - -
Cloud Kick f+3 h 25
Cartwheel Right f+1+2 - -
Cartwheel Left f+3+4 - -
Phoenix Wings f,f+1+2,1+2 mm 12,27 BNc KS
Raccoon Swing f,f+3 M 13 OS BK
Step Kick f,f+4 m 25 GS
Front Layout f,f+3+4 M 25
Belly Chop-Backward d/f+1 m 10 BK
Belly Chop-Forward D/F+1 m 10
Butter The Bread d/f+2 m 15 SG
Great Wall-Left b+1 Sm 10
Great Wall-Right b+2 Sm 10
Hypnotist Stance b+1+2 - - HYP
Raindance b+3+4 - - BK
Storming Flower d/b+1 m 25(35*) #1
Knee Cracker d/b+3 ! - GS
Nutcracker d/b+4 L 10 KS
Back Palm-Backward u+1 m 5 BK
Back Palm-Forward U+1 m 5
Double Fan u+1+2 mm 5,8
Hydrangea u+1+2<2 mmm 5,8,12
Fortune Cookie u+1+2<2<1 mmmm 5,8,12,25
Ginger Snap u+1+2~3+4 mm 5,8
Cyanide [u_u/f]+4 m 25 BNc
Sunset Fan d+1 mmM 7,7,7 RC
Flapping Wings D+1 mmM 7,7,7 AOP
Art Of Phoenix d+1+2 - - AOP
Sunflower WS+2 m 12 JG BK
Wake Up Call WS+2~F m 12 JG
Skyscraper Kick WS+4 m 14
Lotus Twist FC,d/f+2,1 SmSm 10,15 RC
Shady Lotus FC,d/f+2 Sm 10 BK RC
Quick Shady Lotus FC,d/f+2,D/F Sm 10 RC
Fire Dancer FC,3,2,1,4 Lhhm 8,6,6,12 JG
Flower Garden FC,d/f+4 L 6 AOP
Double Map Sweep FC,d/f+4,4 LL 6,10 RC
Low Back Turn FC,d/b+3+4 - - BK RC
False Salute (taunt) 1+3+4 - -
Greetings (taunt) 2+3+4 m 0
High/Mid Parry 1+4 - -
Low Parry [d_d/b]+1+4 - -
Moves From Art Of Phoenix Stance (AOP)
Move Name Command Lev. Damage Com.
Butterfly d - - AOP
Stand u - -
Jump U - -
Roll-Throw [1+3 or 2+4] (see throw section for information)
Sideroll [1+3 or 2+4]~D - - RC
Left Handful 1 m 7
Right Handful 2 m 12
Wave Crest-Power 1+2 m 16 JG
Wave Crest-Quick d+1+2 m 14 JG #2
Wave Crest-Heavy d+1+2 m 25 JG
Knee Stabber 3 l 15 AOP
Back Kick 4 m 32
Flower Scissors 4~b m 32 BK
Firecracker 4~3 L 15 KND
Firecracker-Roll Up 4~3,u L 15 RC
Firecracker-Roll Down 4~3,d L 15 RC
Back Turn f+1+2 - - BK
Roll Ball f+3+4 - - RC
Flower Garden f+4 L 7 AOP
Double Map Sweep f+4,4 LL 7,10 RC
Double Barrel Shotgun [u/b_u_u/f]+3,3 mh 15,23 JG
Double Scissor Kick [u/b_u_u/f]+3,4 mm 15,25
Sky Kick [u/b_u_u/f],3 L 19 RC #3
Pirouette Kick [u/b_u_u/f]N+3 m 30 OB
Crane Kick [u/b_u_u/f]N+4 m 25
Flower Power u+4,4 mm 8,12 RC
Trick Flower U+4 m 8 BK
Moves From Raindance Position (BK)
Reverse Slap 2 h 10 BK
Dark & Stormy 2,1,4 hhm 10,10,15 JG
Mistrust 4 m 16 JG
Spin Tornado-Up 3+4 - -
Spin Tornado-Down d+3+4 - -
Spin Tornado-Away u+3+4 - - BK
California Roll f+3+4 - - BK
Cyclone f+3+4~3+4 m 25 BK JG
Peg Leg f,f+3 m 20 BK
Back Layout f,f+3+4 M 25 BK
Ultra Phoenix d+1+2 - - AOP
Back Circle Breaker d+3 L 15 BK
Switch Circle Breaker D+3 L 15
Moves From Hypnotist Stance (HYP)
Move Name Command Lev. Damage Com.
Spin Sticker 2 m 25/30/35 #4
Thunder Strike 1+2 ! 40/50/80 #4
#1: goes automatically into False Salute on counter hit (CH).
#2: must be preformed immediately as Ling gets into AOP.
#3: button 3 must be pressed as Ling lands.
#4: varies on walking distance.
-Throws-
Throw Name Command Position Damage Escape
Jade 1+3 f-throw 10,20 1
Ruby 2+4 f-throw 30 2
So Shoe Me f+2~1 f-throw 4 1+2
Dislocator QCB+2 f-throw 35 2
Back Layout BK f,f+3+4 f-throw 17,30 -
Jump Reverse Clutch BK f,f+[1+3 or 2+4] f-throw (varies) (varies)
Crank Up [1+3 or 2+4] b-throw 50 -
Arm Flip [1+3 or 2+4] ls-throw 45 1
Dump The Bucket [1+3 or 2+4] rs-throw 38 2
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
_______________________________________
|u/f| | | | | | | | | |
| + @ 1 | 2 @1+2| 1 | 3 @ 4 | 4 @ 4 | 1 | Lev: m h h m m h L L m m
|_4_|___|___|___|___|___|___|___|___|___| Dam: 20 4 7 12 10 15 6 10 14 20
|___
_|_________________________ -----------------------------------
| | | | | | | |
@ 4 | 4 @ 2 |1+2@ 1 @ 4 | 2 | Lev: L L m m l m m
|___|___|___|___|___|___|___| Dam: 6 10 12 12 10 16 21
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage / - = opponents advantage
s = staggers opponent for # of frames
D = knocks opponent down
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
| 8| +1| +7|+10| 9| 0 | +7 |10| -2| +9| +7|12| -2| +9| +7|14|-16| D |
|__|___|___|___|__|___|_______|__|___|___|___|__|___|___|___|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|15|-15| D |10| -4| +7| D |10| -7| -7| D | 8| -2| +9 |17| -7| +4 |
|__|___|_______|__|___|___|___|__|___|___|___|__|___|_______|__|___|_______|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |15|-15| -4 |16|-16| -5 |12| -8| +3 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|12| -8| +3 |10| -4| +7 |14| -3| D |16|-16| D |11|-11| D |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|14| -1| +10 |14| -8| s24 |14|-10| +6 |12| -4| +7 | ?| ?| D |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
Loading guide...
Select an entry from the list above.
No combo list loaded yet.
Forest Law
- Origin:
- USA
- Fighting Style:
- Martial Arts
- Age:
- 25
- Height:
- 177 cm
- Weight:
- 66 kg
- Blood Type:
- B
- Occupation:
- Marshall Dojo, Second Master (maybe)
- Hobby:
- Shopping
- Likes:
- Credit cards (paid for Paul's tournament entrance fee and gas as well)
- Dislikes:
- Riding as a passenger on a motorcycle (Paul's driving scares him).
The proud son of Marshall Law, Forest trains at his father’s dojo to achieve Law’s success and greatness. As a protective father, Marshall has forbidden his son from entering any contests outside the dojo. Marshall’s long-time friend and competitor Paul Phoenix visits once every few months to spar with Marshall. One day when Paul arrived, Marshall was away supervising the building of a new dojo. Paul insisted that Forest join him in some training exercises. Forest declined knowing that his father would disapprove. But Paul wouldn’t take no for an answer.
Unaware of Marshall’s restrictions on fighting, Paul suggested to Forest that he join ‘The King of Iron Fist Tournament 3’. Paul sold Forest on the idea by telling him he’s a better fighter than his father. Forest knew his father would be angry, but he had to prove that he was worthy of one day inheriting the dojo. Marshall was enraged when he found out what happened. To him, it was as if his son had been kidnapped.
==============================================================================
= :: Forest Law ::::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
___________ __
\_ _____/__________ ____ ______/ |_
| __)/ _ \_ __ \/ __ \ / ___| __\
| \( <_> ) | \| ___/ \___ \ | |
\___ / \____/|__| \___ >____ >|__|
\/ \/| \/ _____ __ _ __
| | \__ \\ \/ \/ /
| |___ / __ \\ /
|_______ (____ /\/\_/
\/ \/
==============================================================================
= :: Forest Law ::::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
-Special Arts-
Move Name Command Lev. Damage Com.
One-Two Punches 1,2 hh 5,12(6,12)
Machine Gun Arrow 1,1,1,1,1 hhhhh 10,5,5,5,5 #3
Mini Rave War Attack 2,2 hh 10,10
H/Kick-Somersault Kick 3,4 hm 18,21 JG
Triple Head Kick 3,3,3 hhh 18,10,10
Dbl Head Kick-Smrsault 3,3,4 hhm 18,10,25 JG RC
Dbl Head Kick-M/Kick 3,3,f+3 hhm 18,10,15
Trpl Head Kick-M/Kick 3,3,3,f+3 hhhm 18,10,15
Trpl Head Kick-Smrsault3,3,3,4 hhhm 18,10,10,25 JG RC
Shaolin Spin Kicks 4,3,4 hhh 16,12,12
Crescent Kick 4,u+3 hm 16,30 JG
Quick Somersault 3+4 m 25 JG RC
Back Flipper [3+4,4_u+4,3] mm [25,21_25,25] JG RC
Poison Arrow f+2~1 m 40
Rave War Attack f+2<2<2 hmh 12,6,6
Running Side Kick f,f,f+3 m 30 GS
Junkyard Attack b+2,3,4 mlm 12,8,22 JG
Dragon Storm b+1<2<1 mmm 12,12,15 JG
Dragon Low Kick d+3 l 8
Trcky Kicks-M/Kick d+3,3,f+3 lhm 8,10,21
Trcky Kcks-Somersault d+3,3,4 lhm 8,10,21 JG
Trcky Kcks-Somersault d+3,3,3,4 lhhm 8,10,10,21 JG
Trcky Kcks-Somersault d+3,3,3,3,4 lhhhm 8,10,10,10,21 JG RC
Frogman d+3+4 m 25,27
Frogman Feint d+3+4~D m 25 KND
Mid Kick d/f+3 m 21
Front Kick-Somersault d/f+4,3 mm 12,21 JG RC
Dragon Whip d/b+2 m 15 BK
Elbow Spring Kick d/b+2,4 mM 15,25
Elbow Spring Feint d/b+2,4~D mM 15,25 PLD
Dragon Tail d/b+4 l 25 RC
Jump Kick-Somersault [u/b_u_u/f]3,4 hm 25,25 JG
Double Dragon SS+3+4 Smh 16,22
Side Kick-Somersault WS+3,4 hm 28,25 JG RC
Front Kick-Somersault WS,4,3 mm 12,21 JG RC
Double Impact FC,3,4 Lm 12,21 JG RC
Body Blow-Somersault [d+_FC]2,3 Smm [8_10,21] JG
Low Kick-Somersault [d+_FC]4,3 lm 7,21 JG RC
Somersault Fake FC,[u/b_u_u/f],4 m 24 JG
Catapult Kick Low FC,[U/B_U_U/F]+4 m [22_15_25] JG RC
Catapult Kick High FC,[u/b_u_u/f]+4 m [28_25_35]
Rainbow Kick FC,[U/B_U_U/F]+3+4 M 30 KND #1
Dragon Slide FC,d/f,d,d/f+3 L 17 #2
Fatal Backhand BK [1_2] m 12 OB
Blackout ALL, 1 h 10
Mugging ALL, 1,3 hl 10,7
Trick Step b+1+2 - -
= Dragon Blow 1 m 43
= Dragon Fist 2 h 12
Punch Reversal b+1+2 (as counter) - -
= Fatal Backhand 1 ! 12 OB
= Stagger Fist 2 ! 12 SG
= Dragon Mid Kick 3 m 22
= Dragon Low Kick 4 l 15
High/Mid Parry b+[1+3_2+4] - -
Low Parry [d_d/b]+[1+3_2+4] - -
Dragon Fang d/b+1+2 ! 100
= Dragon Cancel u,u - -
#1: Rainbow Kick does 20 damage to downed opponents.
#2: if Slide Kick is blocked, or hits a downed opponent. Law recovers in KND.
if Slide Kick connects, Law recovers in PLD.
#3: can be chained directly into Mini Rave War Attack or Rave War Attack
between 1-4 jabs.
-Throws-
Throw Name Command Position Damage Escape Com.
Dragon's Fire 1+3 f-throw 7-23 1
Hopping Frog 2+4 f-throw 30 2
Atomic Drop f+2+3 f-throw 30 1
Chastisement Punch d/f+1+2 f-throw 30 1+2
Bulldog d/f+1+2,1,2,1+2 f-throw 35 - #1b
Knee Lift f,f+3+4 f-throw 28 1+2
Headlock Kick [1+3 or 2+4] ls-throw 40 1
Dragon Ballbreaker [1+3 or 2+4] rs-throw 42 2
Ultimate Dragon [1+3 or 2+4] b-throw 50 -
#1b: can be escaped during initial grab only with 1+2. once Bulldog extention
has been initiated, the throw is inescapable.
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
___
| |
@ 3 | Lev: l
|___| Dam: 7
___|
_____________________|______________ -----------------------------------
| | | | | | | | | |
| 3 | 2 @ 2 | 3 |d+3| 3 @ 4 | 4 | 4 | Lev: l m h m l m h l m
|___|___|___|___|___|___|___|___|___| Dam: 6 6 8 6 6 6 8 7 38
___| \___/
_|___________________/___\_____________ -----------------------------------
|d/f| | | | | | | | | |
| + | 2 | 2 @ 1 | 3 @ 3 | 3 | 4 | 3 | 4 | Lev: m h h h h l h h h m
|_1_|___|___|___|___|___|___|___|___|___| Dam: 10 5 6 5 7 6 7 7 10 25
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage / - = opponents advantage
D = knocks opponent down
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
| 8| +1| +7|+10|10| +1| +7|+10|10| +1| +7 |12| +1| +7|+10|14|-14| -3 |
|__|___|___|___|__|___|___|___|__|___|_______|__|___|___|___|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|14|-14| -3 |11| -4| +5| D |13| -4| +5| D | 8| -2| +9 | 8| -2| +9 |
|__|___|_______|__|___|___|___|__|___|___|___|__|___|_______|__|___|_______|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |16|-14| -3 |16|-14| -3 |12| -8| +3 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|12| -8| -3 |10| -4| +7 |15| -7| D |16|-16| D |11| -3| +8 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|13| +1| +8 |14| -8| D |18|-14| -3 |12| -4| +7 | ?| ?| D |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
Loading guide...
Select an entry from the list above.
No combo list loaded yet.
Hwoarang
- Origin:
- South Korea
- Fighting Style:
- Tae Kwon Do
- Age:
- 19
- Height:
- 181 cm
- Weight:
- 68 kg
- Blood Type:
- O
- Occupation:
- Street Thug Leader
- Hobby:
- Yachting (good at all sports)
- Likes:
- Rock Music, Street Fighting, Arguing
- Dislikes:
- Mishima Style Fighting Karate, Jin Kazama
A student of Tae Kwan Do who works out at Baek Doo San’s dojo, Hwoarang makes a lot of money through dishonest gambling wagers. As part of what’s called a fraud team, he and other members pick fights for money. They manipulate the odds by concealing their true strength. He escalates the odds against him and makes what appears to be a foolish wager. His opponents soon realize they’re the real fools when Hwoarang soundly beats each and every one of them.
One day, members of the Mishima Group came to town, including among them Jin Kazama. Hwoarang talks them into his game and is matched against Jin. Hwoarang embarrassingly can only manage a draw. He hangs his head in disbelief at the first blemish in his perfect career. Sickened at the thought of having to tell his teacher Baek the bad news, Hwoarang vows to practice every day to guarantee that it would never happen again. Then, terrible news. The God of Fighting claims Baek as yet another victim.
Hwoarang now has a purpose in life. He will participate in the tournament, beat Jin Kazama and seek revenge against the God of Fighting.
==============================================================================
= :: Hwoarang (Bob) ::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
___ ___
/ | \__ _ ___________ ____________ ____ ____
/ ~ \ \/ \/ / _ \__ \\_ __ \__ \ / \ / ___\
\ Y /\ ( <_> ) __ \| | \// __ \| | Y /_/ >
\___|_ / \/\_/ \____(____ /__| (____ /___| |___ /
\/ \/ \/ \/_____/
==============================================================================
= :: Hwoarang (Bob) ::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
::Special Conventions::
LFF - Left Foot Forward (Basic Stance)
RFF - Right Foot Forward
LFL - Left Flamingo (Left Foot In Air)
RLF - Right Flamingo (Right Foot In Air)
-Special Arts-
Moves From Left Foot Forward Stance (LFF)
Move Name Command Lev. Damage Com.
Disrespect 1+2 - - BK
Stance Change 3+4 - - RFF
Migraine 1,1 hh 5,8(6,9)
Slice And Dice 1,1,3 hhl 5,8,10(6,8,10)
Home Surgery 1,1,3,3 hhlh 5,8,18(6,8,10,18)
Left-Right 1,2 hh 5,10(6,10)
Rejected 1,2,3 hhm 5,10,16(6,10,16)
Rejection 1,2,4 hhh 5,10,25(6,10,37*)
Machine Gun Kicks High 3,3,3,3 hmmh 15,12,10,25 GS JG
Disorderly Conduct 3,3,4[F] hmh 15,12,20 RFL[LFF]
Party Hearty 3,3,3,4[F] hmmh 15,12,20,15 RFL[LFF]
Rock Your World 3,3,4,4 hmhm 15,12,10,20 RFF
Total Outrage 3,3,3,4,4 hmmhm 15,12,10,20,15 RFF
Menace 3,3,d+3 hml 15,12,7
Menace To Society 3,3,d+3,4[F] hmlh 15,12,7,13 RFL[LFF]
Menace To Society Dbl 3,3,d+3,4,4 hmlhm 15,12,7,13,15 RFF
Flying Eagle 3~4 mh 15,28
Ax Murderer 4,3 hm 14,20
Hot Feet 4,4,4,4 hhhm 14,10,10,20 TS
Toe Jam 4,4 hh 14,10
Rude Boy 4,f+3 hm 14,17
Hard Rocker 4,f+4 hh 14,20
Kitchen Sink 4,4,b+4 hhh 14,10,10
Da Bomb 4,4,f+4 hhh 14,10,25
Blizzard Kicks 4,4,4,3 hhhL 14,10,10,10
Rusty Knife f+2 m 15 RFF
Tetanous F+2 m 15
Left Flamingo Feint f+3,N - - LFL
Ecoli [f+_f,N,d,d/f]+3~3 m 22
Doggie Lift f+4 h 20 RFL
Grand Theft f+4,4 hm 20,15 RFF
Spiral Tap f,f+3 m 30 RFF
Torpedo Kick f,f+4 h 30 OB #1
Body Blow d/f+1+2 m 10
Public Enemy d/f+3,4 mm 17,21
Reverse Shot b+2 h 12
Nose Bleeder-Right b+4 h 28 OS RFF
Firecracker d+4,4 lh 7,22 JG
Crippler d/b+4 L 10 OSc
Repeater d/b+4~4 m 30 #2
Sky Rocket f,N,d,d/f+4 m 23 JG
Jump Kick u+3 h 20 LFL
Hunting Hawk u/f+3,4,3 mmh 15,14,25 GS
Tsunami Kick WS+4,4 mM 13,15 RFF
Low Parry [d_d/b]+[1+3_2+4] - -
Dynamite Heel d/b+3+4 {!} 40
= Dynamite Cancel = b,b - - LFL
Moves From Right Foot Forward Stance (RFF)
Move Name Command Lev. Damage Com.
Disrespect 1+2 - - BK
Stance Change 3+4 - - LFF
Migrane 1,1 hm 10,12 LFF
Big Fists 2,1,1 hhm 6,10,12 LFF
Ecoli 3,3 lh 15,40 TS LFF
Backlash 3~4 h 36(54*) TS LFF
Chainsaw Kick 4,3 hM 15,20
Cheap Shot f+3 h 25 LFL
Cheap Shot-R-Treat f+3,B h 25
Bad Dancer f+3,3 hm 15,20
Grand Theft f+4~4 m 20 JG
Rip-off f,f+3 h 25 GS
Screw Kick f,f+4~3 mh 18,20 GS
Nose Bleeder-Left b+3 h 28 OS LFF
Misdemeanor b+4 m 32 TS
Moves From Left Flamingo Stance (LFL)
Move Name Command Lev. Damage Com.
Flamingo Sidestep [u_d] - -
Flamingo Steppin' f - -
Flamingo Back Dash b - -
Left Punch 1 h 12
Right Backhand 2 m 12
Rocket Launcher 3,3,3 mmh 22,10,25 GS JG
Cannon Kicks 3,3,4[F] mmh 22,10,20 RFL[LFF]
Kick Combo 3,3,4,4 mmhm 22,10,20,15
Jump Kick 4 h 28 RFL
Left Snap Kick f+3 m 18
Snap Spin Kick b+3 m 32 GS
Left Cutter d/b+3 l 12
Right Cutter d/b+4 l 15
Power Blast 1+4 ! 80
= Blast Cancel b,b - - LFF
Moves From Right Flamingo Stance (RFL)
Move Name Command Lev. Damage Com.
Flamingo Sidestep [u_d] - -
Flamingo Steppin' f - -
Flamingo Back Dash b - -
Left Backhand 1 m 12
Right Punch 2 h 12
Jump Kick 3 h 25 LFL
Super Right 4 m 20 DSc RFF
Right Snap Kick f+4 m 18
Snap Spin Kick b+4 m 32 GS
Left Cutter d/b+3 l 15
Right Cutter d/b+4 l 13
#1: hwoarang recovers BK if Torpedo Kick is guarded against.
#2: if unguarded, opponent recovers in Slide Position (SLD).
-Throws-
Throw Name Command Position Damage Escape
Pick Pocket 1+3 f-throw 20,10 1
Human Cannonball 2+4 f-throw 18,20 2
Door Mat QCB+3 f-throw 40 1
Leg Hook d,D/B+1+3 f-throw 30 1+2
Roll and Choke f,f+2 f-throw 30 2
Slaughterhouse [1+3 or 2+4] b-throw 55 -
Bring It On [1+3 or 2+4] ls-throw 38 1
Dead-end [1+3 or 2+4] rs-throw 22,22 2
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
_______________________________________
|LFL| | | | | | | | | |
| 2 | 2 | 3 | 4 @ 3 | 4 @ 4 | 4 | 4 | 3 | Lev: m h h l m m l h m h
|___|___|___|___|___|___|___|___|___|___| Dam: 12 7 10 7 7 8 7 10 21 42
___|
_|_ -----------------------------------
|RFL|
| 1 | Lev: m
|___| Dam: 12
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage / - = opponents advantage
D = knocks opponent down / s = staggers opponent for # of frames
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| +1| +9|+10|10| 0 | +6| +9|10| 0 |+11| +9|15| -6| +5 |14| -7| +4 |
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|_______|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
| N/A |11| -4| +7|s28|17| N/A | 8| -2| +9 | 8| -2| +9 |
|______________|__|___|___|___|__|___________|__|___|_______|__|___|_______|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |16|-14| -3 |17|-16| -2 |12| -8| +3 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|19|-17| -6 |10| -4| +7 |15| -7| D |14|-18| D |11| -3| +8 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|13| +1| +8 |14| -8|s24| D |14|-14| -3 |12| -4| +7 | ?| ?| D |
|__|___|_______|__|___|___|___|__|___|_______|__|___|_______|__|___|_______|
Loading guide...
Select an entry from the list above.
No combo list loaded yet.
Eddy Gordo
- Origin:
- Brazil
- Fighting Style:
- Capoeira
- Age:
- 27
- Height:
- 188 cm
- Weight:
- 75 kg
- Blood Type:
- B
- Occupation:
- None
- Hobby:
- Leadership training
- Likes:
- Power
- Dislikes:
- Weakness
Eddy was born into one of the richest families in Brazil. Since he was a small boy he knew he would one day take over the family business. He was well-liked in his home town because he was a hard worker who treated others as his equals.
One day, when he was 19, Eddy came home from school to find his father shot and dying. He recalled that his father had been unusually nervous and fearful in recent weeks.
Eddy’s father working to destroy the drug cartel in Brazil. His untimely death occurred just when he had obtained enough evidence to put the kingpins away for good. In his last breaths, Eddy’s father told him, “Now is not the right time to fight. Falsely admit to the crime and hide in prison. Only there will you be safe”. Eddy went along with his father’s last wish and the model student went from a life of luxury to incarceration as a murderer.
Prison life was hell and not a day went by that Eddy didn’t vow to get even with his father’s killers. One day during a prison riot he watched an old man with great power fighting using a technique he called Capoeira. For 8 years Eddy practiced until he became a master and could be considered a lethal weapon.
Upon his release from prison, Eddy heard about the ‘King of Iron Fist Tournament 3’ and the MFE. He decided to enter the tournament, believing he could persuade the MFE to help him seek his long-awaited revenge.
==============================================================================
= :: Eddy Gordo (Tiger Jackson) ::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
___________ .___ .___ ________ .___
\_ _____/ __| _/__| _/__.__. / _____/ ___________ __| _/____
| __)_ / __ |/ __ < | | / \ ___ / _ \_ __ \/ __ |/ _ \
| Y /_/ / /_/ |\___ | \ \_\ ( <_> ) | \/ /_/ ( <_> )
/_______ |____ \____ |/ ____| \______ /\____/|__| \____ |\____/
\/ \/ \/\/ \/ \/
_____ _ _ _
|_ _(_)__ _ ___ _ _ _ | |__ _ __| |________ _ _
| | | / _` / -_) '_|| || / _` / _| / (_-< _ \ ' \
|_| |_\__, \___|_| \__/\__,_\__|_\_Y__|___/_||_|
|___/
==============================================================================
= :: Eddy Gordo (Tiger Jackson) ::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
::Special Conventions::
HSP - Handstand Position
RLX - Relaxed Position
-Special Arts-
Move Name Command Lev. Damage Com.
One-Two Punches 1,2 hh 6,15
Rewinder Away 1+2 - -
Rewinder Near d+1+2 - -
Slippery Kick 3~4 LL 10,10 RLX #1
= Slider = 4 l 15 #1
= Side Flop = 4,4 ll 15,15 #1
= Slider-Needle = 4,1+2 lm 15,25
= Slider-Hammerhead = 4,1+2,1+2 lm 15,30
Satellite Moon 4~3 m 25
= Hot Plate Special = 3 m 15 RLX #1
= Roundhouse = 4 m
Back Handspring Kick 3+4 M 25
Fakie Handspring 3+4~b - - HSP
Crying Needle FC,1+2 m 25
Hammerhead FC,1+2,1+2 m 30
Front Stinger [FC_WS+]3+4 M 20 #1 #2
Face Jammer WS+3 h 25
Circle Kick WS+4 m 20
Shin Cutter Combo f+2,1,4 hhm 8,10,20
Brush Fire f+3 m 25 HSP
Samba f+4 m 20 #1 #3
Handstand (HSP) f+1+2 - - HSP
Lunging Brush Fire f,f+3 m 30 #1 #2
Back Summy f,f+4 - -
Back Summy-Fire Kick f,f+4,3 L 20 RLX
Back Summy-High Thrust f,f+4,4 m 35 RLX
Boomerang f,f+3+4 M 16 BNc
Elbow Sting d/f+1 m 10
Elbow Uppercut d/f+2 m 15
Toe Tap d/f+3 m 15 HSP
Kneecap Crusher d/f+4 l 12
Freak Show d/f+3+4 m 20 JG
Knee Thruster b+3 m 20
Leg Whip b+4 h 15 DS #1
Leg Whip-Thing Bikini b+4,3,3 hLm 15,12,25
Leg Whip-Low Kick b+4,3,4 hLl 15,12,15 #1
Leg Whip-Needle b+4,3,4,1+2 hLlm 15,12,15,15
Leg Whip-Hammerhead b+4,3,4,1+2,1+2 hLlm 15,12,15,30
Leg Whip-Low Kicks b+4,3,4,4 hLll 15,12,15,15 #1
Leg Whip-Mars Attack b+4,4 hM 15,12 #2
Leg Whip-Mars Attack b+4,4,3+4 hMM 15,12,25,20
Weed Whacker d/b+3 L 12 #1
Bushwhacker d/b+3,3 LM 12,25
Shin Cutter d/b+3,4 Ll 12,15 #1
Cross Cutter d/b+3,4,4 Lll 12,15,15 #1
Cut Cross Needle d/b+3,4,1+2 Llm 12,12,15
Cut Cross Hammerhead d/b+3,4,1+2,1+2 Llm 12,12,30
Bushwacker-Hot Plate d/b+3,N+3 Lm 12,13 #1
Cutting Leg Whipper d/b+3,N+4 Lh 12,15 #4
Barbed Wire d/b+4(4...) h(h) 15(30...)
Barbed Wire-Handstand d/b+4(4...)b+4 h(h)m 15(30...)12 HSP
Roundhouse [u_u/f]+4 m 28
Fire Kick [u_u/f]+3+4 m 20 #2
Backflip u,u/b,b - -
= Handstand ~f - - HSP
Fruit Picker d/b+3+4 !! 40,40
= Picker Cancel b,b - -
Moves From Handstand Position (HSP)
Handstand Walking F - -
Regular Stance b - -
Handstand Tilt Away u - -
Handstand Tilt Near d - -
Rotator [u_d][3_4] m 25
Perch D - - JG
= Flop Kick = 3+4 m 25 HSP
Flop Right 1 m 10
Calypso 1,3,3 mlm 10,15,25
Flop Left 2 m 10
Circus 2,4 ml 10,12 #1
Carnival 2,4,3 mll 10,12,25
Giant Step 3 l 15 RLX
Psyche Out 3~b - - HSP
Slippery Kick 3~4 ll 10,13 RLX #1 #3
Helicopter 4 Smm 12,12 HSP
Circle Sit 4,3+4 Smmll 12,12,10,10 RLX #1 #3
Slice Kick u+[3_4] M 10 HSP #2
Hot Plate Special b+3 m 15 RLX #1
Moves During Rewinder (During Rewinder or Side Step)
Hand Slaps 1+2 h 12,15
Mirage 1+2~3 hm 12,20 JG
Island Mirage 1+2,3 hhm 12,15,13 HSP
Cruncher 2 m 18 JGc
Hot Plate Special 3 m 15 RLX #1
Swirl Kick 4 l 15 #1
= Spinner 3 L
= handspring 3+4 M #1 #2
Wheel 3+4 hM 6,6
Sau Paulo Special 3+4(x3),u/f+3+4 hMMMm 6,6,30,18,20
Chop Down u+3 M ?
Chop Down-Freak Show u+3,3 Mm ? JG
Chop Down-Take Down u+3,d+3 ML ?
Chop Down-Kick Out u+3,3+4 Ml ? RLX
Moves From Relaxed Position (RLX)
Low Header 1+2 m 20
Hammerhead 1+2,1+2 m 30
Rio Delight 3,4 mm 7,28
Scoop Up Kick 3~4 m 20 JG
Back Handspring Kick 3+4 M 25
Fakie Handspring 3+4~b - - HSP
Low Stinger Combo 4,3+4 mm 10,25 #1
Twister-Handstand 4~3 LL 12 HSP
Twister-Slippery Kick 4~3,3+4 LLL 12,10,10 RLX #1 #3
#1: holding back puts Eddy into HSP.
#2: holding down puts Eddy into RLX.
#3: can link directly into Slippery Kick series.
#4: can link directly into any of the Leg Whip series.
-Throws-
Throw Name Command Position Damage Escape
Rio Deal 1+3 f-throw 30 1
Rio Special 2+4 f-throw 30 2
Rodeo Spin HCF+1+2 f-throw 55 1+2
Air Mail [1+3 or 2+4] b-throw 60 -
Missile Launcher [1+3 or 2+4] ls-throw 40 1
Shadow Dancer [1+3 or 2+4] rs-throw 42 2
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
_______________________________________
| | | | | | | | |d/b|u/f|
|4~3@ 4 | 2 | 4 | 4 |3+4|3+4|3+4| + | + | Lev: m m h h mm m hm m m m
|___|___|___|___|___|___|___|___|3+4|3+4| Dam: 20 28 7 8 22 10 12 21 15 20
|___
_|_ -----------------------------------
| |
| 3 | Lev: L
|___| Dam: 12
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage / - = opponents advantage
D = knocks opponent down / s = staggers opponent for # of frames
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -1| +7| +8|10| -1| +7| +8|10| 0 | +8 |12|-10| +1 |15|-18| -7 |
|__|___|___|___|__|___|___|___|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|18| N/A |12| -5| +4| D |23|-18| -7 | 8| -4| +7 | 8| -4| +7 |
|__|___________|__|___|___|___|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |16|-17| -3 |16|-17| -3 |13| -7| +4 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|13| -7| +4 |10| -3| +7 |15| -7| D |18| -6| D |14| -4| +7 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|13| -5| +3 |14|-10| D |15| N/A |16|-13| -2 | ?| ?| D |
|__|___|_______|__|___|_______|__|___________|__|___|_______|__|___|_______|
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
Paul Phoenix
- Origin:
- USA
- Fighting Style:
- A hybrid martial arts style based on judo
- Age:
- 46
- Height:
- 187 cm
- Weight:
- 81 kg
- Blood Type:
- O
- Occupation:
- None. Still trains with the intention of becoming the #1 fighter in the universe.
- Hobby:
- Motorcycles
- Likes:
- Pizza, smell of gasoline
- Dislikes:
- Freeways in Japan (he was caught in a massive traffic jam during the previous Tournament)
In the last tournament Paul earned the right to fight Kazuya, but a multi-car accident on the expressway prevented Paul from getting to the match on time. He was forced to forfeit.
Through Paul enviable career, he has yet to win the one tournament that would mark him as being one of the true greats.
Last spring he received an unexpected invitation to the ‘3rd King of the Iron Fist Tournament’. With training still a part of his daily regiment, he is still in peak condition and feels he still has what it takes to win the big one. Though now 46, he still has the eyes of an eagle with the strength and reflexes of a tiger!
==============================================================================
= :: Paul Phoenix ::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
__________ .__
\______ \____ __ __| |
| ___|__ \ | | \ |
| | / __ \| | / |__
|____| (____ /____/|____/__ .__
\/ \______ \ |__ ____ ____ ____ |__|__ ___
| ___/ | \ / _ \_/ __ \ / \| \ \/ /
| | | Y ( <_> ) ___/| | \ |> <
\____| |___| /\____/ \___ >___| /__/__/\_ \
\/ \/ \/ \/
==============================================================================
= :: Paul Phoenix ::::::::::::::::::::::::::::::::::::::::::::::::: MOVES :: =
==============================================================================
-Special Arts-
Move Name Command Lev. Damage Com.
One-Two Punches 1,2 hh 5,15(6,15)
PDK Combo 1,4 hL 5,8 RC
PK Combo 2,3 hh 12,21
Reverse PDK Combo 2,d+3 hL 12,8 RC
Shoulder Ram f+1+4 m 20
Quick PK Combo f+2,3 hh 12,20
God Hand f+1+2 m 32 KS
Flash Elbow f,f+2 m 15
Double Hop Kick-High f,f+3,4,4 mmh 20,15,25
Triple Hop Kick Combo f,f+3,4,[f_d/f]+4 mmm 20,15,15
Double Hop Kick-Low f,f+3,4,[d/b_d]+4 mmL 20,15,15
Rolling Kick f,f+4 M 20 GS RC
Hammer Punch d+1 m 15
Hammer-Power Punch d+1,2 mm 15,26
Hammer-Falling Leaf d+1,4,2 mlm 15,15,21
Down Strike d+2 M 16 #1
Falling Leaf d+4,2 lm 15,20 CHP =P
Shredder u/f+3,4 mm 17,28
Thruster QCF+1 h 20 JG DSc
Deathfist QCF+2 m 33(49*) CHP
Sway QCB,N - -
Sway-God Hammer QCB,N+1 m 15 BNc
Sway-Power Fist QCB,N+2 m 18 GS
Sway-Phoenix Rush QCB,N+3,2<1 Lmm 12,21,25 #2
Sway-Stone Break Rush QCB,N+3,2<2 LmL 12,21,21
Jaw Breaker FC,d/f+2 m 21
Gut Buster FC,d/f+2<1 mm 21,25
Stone Breaker FC,d/f+2<2 mL 21,21
Taunt FC (for 1 sec) - -
= Whiff Somersault = u+2+3+4 m 25(-15 to you) DY
Burning Fist b+1+2 ! 100
#1: can only be performed when opponent is downed.
#2: final hit does 19 damage if delayed.
-Throws-
Throw Name Command Position Damage Escape
Shoulder Flip 1+3 f-throw 30 1
Arm Bar Rollover 2+4 f-throw 30 2
Foot Launch b+2+3 f-throw 35 2
Death Push Away f,f+1+2 f-throw 35 1+2
Face Smash d/f+1+2 f-throw 40 1+2
Phoenix Screw [1+3 or 2+4] ls-throw 45 1
Trip Push Down [1+3 or 2+4] rs-throw 40 2
Reverse Neck Throw [1+3 or 2+4] b-throw 50 -
Ultimate Tackle d/b+1+2 f-throw 5 b+1+2
= Arm Bar 1+2 link 25 1+2,2,2,2,2 #1b
= Ultimate Punches 2,1,2,1,2 link 5,5,5,5,5 [1_2]
= Arm Bar 1+2 link 25 1+2,2,2,2,2 #1b
= Ultimate Choke 2,d+1,1,N,4,1,1+2 link 5,8,8,35 1
#1b: follow up from third hit of Ultimate Punches. Paul, Nina, King, Jin can
reverse with 1+2,2,2,2,2 and deal 10 damage to Paul.
-Strings-
::Command Flowchart:: ::Statistics::
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
___
| |
@ 2 | Lev: m
|___| Dam: 30
___|
_____________|_________________________ -----------------------------------
| | | | | | | | | | |
| 1 | 2 | 3 @ 1 @ 4 | 2 | 1 @ 4 | 2 | 1 | Lev: h h m m l m h m L m
|___|___|___|___|___|___|___|___|___|___| Dam: 5 15 7 6 7 8 5 8 10 30
|___
_|_________________________ -----------------------------------
| | | | | | | |
@ 2 | 1 | 2 | 1 @ 4 | 2 | 1 | Lev: h m h h l m m
|___|___|___|___|___|___|___| Dam: 5 7 4 5 7 8 30
_______________________________________ _____________________________
|_1_|_2_|_3_|_4_|_5_|_6_|_7_|_8_|_9_|_10| |_1|_2|_3|_4|_5|_6|_7|_8|_9|10|
-Basic Move Frame Info-
Ex = Execution / Grd = Advantage if opponent guards
Hit = Advantage if hits opponent / Cnt = advantage if hits on counter hit (CH)
+ = your advantage /- = opponents advantage
D = knocks opponent down
__________________________________________________________________________
| 1 | F+1 | 2 | F+2 | 3 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
| 8| +2| +7|+11|10| +3| +7|+12|10| 0 | +6 |12| 0 | +7|+11|16|-14| D |
|__|___|___|___|__|___|___|___|__|___|_______|__|___|___|___|__|___|_______|
__________________________________________________________________________
| F+3 | 4 | F+4 | FC 1 | d+1 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|16|-16| D |12| -4| +5| D |12| -4| +5| D | 8| -2| +9 |14| -8| -8| +4|
|__|___|_______|__|___|___|___|__|___|___|___|__|___|_______|__|___|___|___|
__________________________________________________________________________
| FC 2 | d+2 | FC 3 | d+3 | FC 4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|10| -2| +9 |10| -2| +9 |16|-17| -3 |16|-17| -3 |12| -8| +3 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d+4 | WS+1 | WS+2 | WS+3 | WS+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|14|-34| D |10| -4| +7 |15| -7| D |16|-16| D |11| -6| +6 |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
__________________________________________________________________________
| d/f+1 | d/f+2 | d/f+3 | d/f+4 | u/f+4 |
|______________|______________|______________|______________|______________|
| | | | | | | | | | | | | | | | | | | | |
|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|Ex|Grd|Hit|Cnt|
|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|__|___|___|___|
|13| 0 | +6 |14| -8| D |16| -9| +2 |12| -4| +7 | ?| ?| D |
|__|___|_______|__|___|_______|__|___|_______|__|___|_______|__|___|_______|
Select a document from the list above to read.
No X-Files content loaded yet.
Loading combo list...
Lei Wulong
- Origin:
- China
- Fighting Style:
- Five-Style Chinese Martial Arts
- Age:
- 45
- Height:
- 175 cm
- Weight:
- 65 kg
- Blood Type:
- A
- Occupation:
- Policeman
- Hobby:
- Movies, naps
- Likes:
- Electronics
- Dislikes:
- Crime and criminals
He drove Bruce to the brink of total defeat at the previous tournament, but unfortunately he managed to escape. After the tournament, Bruce’s homeward bound plane crashed against the ground. There once was a rumour that Kazuya’s corp made it happen in order to silence him, but Lei thinks it might be a disguised accident and doubts if Bruce is dead.
For 18 years since then, Lei has solved a lot of international crimes. He is such an agile person that doesn’t look 45 years old, therefore he is liked by everybody called by the name of “Super Police”, and the crime organizations all over the world were afraid of that name most.
In the meantime, the cases that the prominent martial artists are missing frequently happen within the jurisdiction of his station. Lei, who was investigating the cases, was visited by Heihachi Mishima, the head of Mishima financial group, who asked Lei to participate in “The King of Iron Fist Tournament 3”. Lei couldn’t understand the reasons why Heihachi asked him to participate, but he made up his mind to participate hearing him saying “You’ll see if you participate”.
Loading movelist...
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
King
- Origin:
- Mexico
- Fighting Style:
- Pro Wrestling
- Age:
- 28
- Height:
- 200 cm
- Weight:
- 90 kg
- Blood Type:
- A
- Occupation:
- Pro-wrestler, manager of an orphanage
- Hobby:
- Helping orphaned children
- Likes:
- Celebrating victory with Armor King
- Dislikes:
- Tears of children
He’s really King the second. Raised in King’s orphanage, he was 24 years old when the original King was killed. He put on the mask and assumed the role of King’s successor, in order to honor his mentor and save the orphanage.
The new King had only watched his mentor and really was incapable of fulfilling the legend. Armor King, knowing who killed King, felt an obligation to prepare King the Second for a rightful revenge.
Four years have passed and King the Second is now a skillful wrestler. Feeling the time is right, Armor King tells his student that the God of Fighting was responsible for King’s death. Armor King breaks down in tears as he tells the gruesome story. King the Second now knows his purpose in life.
Loading movelist...
Select a document from the list above to read.
No X-Files content loaded yet.
No combo list loaded yet.
Jin Kazama
- Origin:
- Japan
- Fighting Style:
- Advanced Mishima Style Fighting Karate, Kazama Style of Self-Defense (a derivative of his mother’s style)
- Age:
- 19
- Height:
- 180 cm
- Weight:
- 75 kg
- Blood Type:
- AB
- Occupation:
- Martial Artist
- Hobby:
- Walks in the forest
- Likes:
- Mother’s teachings
- Dislikes:
- Deception
At the age of 15, Jin found out that he was Kazuya Mishima’s son. At the same time, he lost his mother, Jun Kazama. Jin trained himself under the supervision of Heihachi with the intention of defeating the “God of Fight”, who is supposed to have killed his mother. Heihachi was not only his grandfather, but a reliable teacher.
Four years have passed. Having mastered the Kazama style of Judo and Mishima style fighting karate, Jin starts to take action as a martial artist.
Loading movelist...
Loading guide...
Select an entry from the list above.
No combo list loaded yet.
Mokujin
- Origin:
- Wooden Person
- Fighting Style:
- Mimicry
- Age:
- Unknown
- Height:
- 178 cm
- Weight:
- 95 kg
- Blood Type:
- Sap
- Occupation:
- Training Dummy
- Hobby:
- Mimicry
- Likes:
- Mimicry
- Dislikes:
- Mimicry
I KNOW YOU ARE BUT WHAT AM I?
Mokujin is a training dummy made from a 2000 year old oak tree.
Mokujin has been kept in a museum for a long time, but when the God of Fighting awoke, it gained self-identity and started to act on its own. Some people say it is motivated by the desire to help martial artists and only God and Mokujin know for sure.
Loading movelist...
No guide loaded yet.
No X-Files content loaded yet.
No combo list loaded yet.
Dr. Boskonovitch
- Origin:
- Russia
- Fighting Style:
- Everything That He Knows
- Age:
- Unknown
- Height:
- Unknown
- Weight:
- Unknown
- Blood Type:
- Unknown
- Occupation:
- Research to Revive His Dead Daughter
- Hobby:
- Chess
- Likes:
- Vodka
- Dislikes:
- Unknown
Dr. Boskonovitch was a leading scientist of the former USSR. At the age of 12, he designed an new type of ballistic missile, and instantly became famous in the scientific world. After losing his own daughter, Boskonovitch has been doing research on human resurrections and cold-sleep machines. Through these experiments, he became active in cloning and the creation of andriods, such as Jack.
With no sense of good or evil, he works only to somehow revive his daughter.
During the first King of Iron Fist tournament, he was captured by Kazuya Mishima and was forced to do genetic research pertaining to martial artists. However, he was also able to create a new type of cold-sleep machine. He is responsible for saving Yoshimitsu from death, and Boskonovitch himself was also saved from the Mishimas by Yoshimitsu.
Now, Boskonovitch is infected with a mysterious disease. In order to cure himself and to revive his daughter, he needs the blood of the fighting god. He is the only man in the world who knows the truth behind the mysterious fighting god in this tounament.
Loading movelist...
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
Bryan Fury
- Origin:
- USA
- Fighting Style:
- Kick Boxing
- Age:
- 29
- Height:
- 186 cm
- Weight:
- 80 kg
- Blood Type:
- AB
- Occupation:
- Collecting Brain Data
- Hobby:
- Collecting Cigarette Lighters
- Likes:
- Haircuts, Loneliness, and his Pants
- Dislikes:
- Bright Sunlight
Bryan Fury, an officer in the International Police Organization was killed in a shoot-out in Hong Kong.
Bryan’s corpse was transported to the laboratory of a man named Dr. Abel. This 88-year-old scientist was fairly famous in the underground society, but his findings were often preceded by Dr. Boskonovitch’s. However, at last, he came to the last step of completing his master project... the Cyborg Army. Dr Abel thought that a perfect cyborg must have the mechanics built by his rival, Dr. Boskonovitch and reanimated Fury’s body and sent him off to collect this data.
In his former life, Bryan was known as a skillful detective, but on the other side, he was always followed by dark rumors. Investigating the Hong Kong drug trade, Lei Wulong discovered that Fury had connections with drug dealers.
Bryan sneaks into the “King of Iron Fist Tournament”, targeting Yoshimitsu who has strong ties with Boskonovitch.
No movelist loaded yet.
Loading guide...
Select an entry from the list above.
No combo list loaded yet.
KUMA / PANDA
- Origin:
- Heihachi’s Pet
- Fighting Style:
- Advanced Bear Fighting
- Age:
- 8
- Height:
- 280 cm
- Weight:
- 210 kg
- Blood Type:
- Unknown
- Occupation:
- Bodyguard to Heihachi
- Hobby:
- Training and Cooking Salmon
- Likes:
- TV, Heihachi, and Panda
- Dislikes:
- Small Black and White TV (Because it’s hard to see)
The first Kuma died of old age during its travels with Heihachi. Its child, also named Kuma, became Heihachi’s second pet.
This Kuma is smarter than its father, and a good bodyguard for Heihachi. One day, when it was absorbed in watching TV, it suddenly went wild at the sight of a martial artist with a scarlet go-gi. It was Paul Phoenix!
Kuma has trained since that day to defeat Paul in battle. It doesn’t think anything of the God of Fighting, only of defeating Paul.
By the way, Kuma is secretly in love with Xiaoyu’s Panda.
- Origin:
- China
- Fighting Style:
- Advanced Bear Fighting
- Age:
- 7
- Height:
- 277 cm
- Weight:
- 200 kg
- Blood Type:
- Unknown
- Occupation:
- Xiaoyu’s Pet
- Hobby:
- Taking Care of Flower Garden
- Likes:
- Ling Xiaoyu
- Dislikes:
- Kuma
She is cared for at Ling Xiaoyu’s high school. To participate in the tournament, Ling moved to the Mishima Industrial College in Japan. Heihachi taught Panda advanced bear fighting so that she could act as a bodyguard for Xiaoyu during the tournament. Although Kuma is fond of Panda, she dislikes him and keeps her distance.
Loading movelist...
No guide loaded yet.
No X-Files content loaded yet.
No combo list loaded yet.
Heihachi Mishima
- Origin:
- Japanese (although Japanese government denies it)
- Fighting Style:
- Mishima style Fighting Karate
- Age:
- 73
- Height:
- 179 cm
- Weight:
- 80 kg
- Blood Type:
- B
- Occupation:
- Leader of Mishima Financial Empire
- Hobby:
- Meditation, bathing
- Likes:
- Ruling the world
- Dislikes:
- Nothing
Heihachi retrieved the Mishima Financial Empire by defeating his son.
Scheming to further develop the MFE, Heihachi organized “Tekken Force”, the MFE’s private corps and dispatched them to settle disputes and brought waste land under cultivation to feed the poor countries of the world to gain support of leaders worldwide.
Fifteen years later, a secret excavation by the Tekken Forces in Central American ruins unearths an unusual find. They were annihilated by a mysterious being.
Heihachi realized that the mysterious being could be the legendary God of Fighting, and took action to realize his life’s goal, to capture the God of Fighting and therefore rule the world.
One day, Heihachi was visited by a 15-year-old boy named Jin Kazama. Being informed that Jin was his grandson and hearing what had happened to his mother Jun, Heihachi reasoned that the God of Fighting thrives on the “strong souls” of others. Heihachi trained Jin to use him as a decoy to lure the God of Fighting.
In Jin’s nineteenth year Heihachi declared to the world that the third ‘King of the Iron Fist Tournament’ was forthcoming. At the same time he noticed that Jin, the youngest of Mishima bloodline, began to show the same “dangerous power” as Kazuya had. Heihachi decided to dispose of Jin after he lured the God of Fighting in order to end the doomed destiny of the MFE.
Loading movelist...
No guide loaded yet.
No X-Files content loaded yet.
No combo list loaded yet.
Ogre
- Origin:
- None
- Fighting Style:
- Unknown, legend says it absorbs one’s soul
- Age:
- Unknown, perhaps timeless
- Height:
- Unknown, varying reports
- Weight:
- Unknown, varying reports
- Blood Type:
- Unknown
- Occupation:
- None
- Hobby:
- None
- Likes:
- None
- Dislikes:
- None
The legend of Native Americans says the Ogre was the war weapon which creatures from outerspace left on earth in ancient times. It understands entire structures of all living and artificial beings, and absorbed them.
It wanders the earth in search of strong souls.
Loading movelist...
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
True Ogre
- Origin:
- None
- Fighting Style:
- Unknown, legend says it absorbs one’s soul
- Age:
- Unknown, perhaps timeless
- Height:
- Unknown, varying reports
- Weight:
- Unknown, varying reports
- Blood Type:
- Unknown
- Occupation:
- None
- Hobby:
- None
- Likes:
- None
- Dislikes:
- None
The legend of Native Americans says the Ogre was the war weapon which creatures from outerspace left on earth in ancient times. It understands entire structures of all living and artificial beings, and absorbed them.
It wanders the earth in search of strong souls.
Loading movelist...
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
Julia Chang
- Origin:
- Native American
- Fighting Style:
- Various Chinese Martial Arts
- Age:
- 18
- Height:
- 165 cm
- Weight:
- 54 kg
- Blood Type:
- B
- Occupation:
- Archeology Student
- Hobby:
- Hunting
- Likes:
- Buffalo
- Dislikes:
- Mishima Financial Empire
Julia studies archeology in Michelle Chang’s tribal lands. As a baby, Julia was deserted in the ruins of ancient Native American settlements, where Michelle found her. Michelle rescued Julia and brought her up with love. Julia loved Michelle and her adopted tribe and trained with Michelle to protect her beloved homeland.
When Julia was 18, stories of sudden disappearances of famous martial artists all over the world began to reach the tribe. The tribe knew the cause, which was contained in the tribal legends...the legend of the God of Fighting. People in the tribe feared that Michelle’s pendant, the key to Native American sacred treasure, had something to do with the disappearances.
With apprehension spreading through the tribe, Michelle left for Japan to ask Heihachi why he had sought to take the pendant during the second tournament. Michelle hoped to learn about the origin of the God of Fighting’s power. Michelle did not return. Julia suspected Heihachi and now seeks him out to discover the truth.
Loading movelist...
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
Gun Jack
- Origin:
- Unknown
- Fighting Style:
- Power fighting, guns are installed in both arms (though defected)
- Age:
- 7
- Height:
- 220 cm
- Weight:
- 170 kg
- Blood Type:
- Plutonium
- Occupation:
- Purpose unknown
- Hobby:
- Weapon training
- Likes:
- Self-analysis
- Dislikes:
- Scrap factories
When Jane, now a physicist, was eight years old, she was rescued from a bacteriological war by the Russian military robot Jack-2. However, Jack-2 was later destroyed by a satellite weapon as Jane, still a young girl, watched in horror.
Jane, now 27, could not forget the nightmare of Jack-2’s having collapsed beside her. She spent ten years restoring Jack-2 to 90% functionality, but it seemed to have lost the humane characteristics that set it apart from Jack-1.
Jane worked hard analyzing the program in order to return to Jack2 the gentle soul which had saved her life. Through detailed analysis, she found that most of Jack-2’s programming was created by Mishima Heavy Industry, one of the subsidiaries of the Mishima Financial Empire. Moreover, she discovered a hidden program... ‘Project Gun Jack’. It laid the groundwork for a new weapon, a pivot gun.
In order to restore Jack-2 completely, Jane had to approach Mishima Financial Empire and solve the mystery of the project. She quickly installed the hidden program and brought to Mishima Financial Empire the newly dubbed Gun Jack.
Loading movelist...
No guide loaded yet.
No X-Files content loaded yet.
No combo list loaded yet.
Anna Williams
- Origin:
- Irish
- Fighting Style:
- Assassination techniques based on bone martial arts and Akido
- Age:
- 20
- Height:
- 163 cm
- Weight:
- 49 kg
- Blood Type:
- A
- Occupation:
- Student (retired)
- Hobby:
- Planting false memories in Nina
- Likes:
- Espresso Coffee, Jerry (from “Tom & Jerry”)
- Dislikes:
- Nina, because she is no longer interested in her
19 years ago Kazuya confided some alarming news to Anna. Her sister Nina was planning to become a guinea pig of Dr. Boskonovitch’s “Cold Sleep”. As much as they quarreled, Anna would miss her sleeping sister. Worse yet, she would continue to age while her sister was frozen in time! She too went to Boskonovitch, subjected her to the Cold Sleep, and asked to be awakened along with Nina.
Sensing the God of Fight’s evil presence, both Nina and Anna awoke 19 years later. Making an effort to continue their sibling rivalry, Anna was saddened to find that her sister had somehow lost all memeory of her. Now, rather than fighting, Anna felt the need to help Nina and prevent her from again becoming an assassin.
Loading movelist...
Loading guide...
No X-Files content loaded yet.
No combo list loaded yet.
Gon
- Origin:
- Unknown
- Fighting Style:
- Unknown
- Age:
- Unknown
- Height:
- Unknown
- Weight:
- Unknown
- Blood Type:
- Unknown
- Occupation:
- Unknown
- Hobby:
- Unknown
- Likes:
- Unknown
- Dislikes:
- Unknown
Unknown
Loading movelist...
No guide loaded yet.
No X-Files content loaded yet.
No combo list loaded yet.